Experimenting with animation. Unfortunately, image quality appears to deteriorate significantly with conversion to .gif. I don’t know if this has to do with the lack of alpha channel support in GIF, or just a reduced color range (compared to PNG, which is what most of the art posted here is).
Looking into it, there are apparently multiple animated PNG formats, APNG and MNG, with different browser support. APNG works for Firefox and (with a plugin) Chrome, MNG for Internet Explorer (with plugin). Safari supports neither? Sporadic (vendor-specific) support on mobile.
That’s too bad. I’ve had some hunches about what I guess you might call digital abstract expressionist animation but I didn’t expect to get hung up on browser compatibility issues.
Interestingly, others have been doing similar work, but using time lapse video to capture their painting. For example:
You could see how that method affords different constraints and opportunities.
I’ll probably work with APNG’s in the future, because IE is on its way out and Safari will likely catch up one day. Though I suppose that if I really wanted to be badass about it, I should try to work in HTML5 and Canvas.
But is it possible to do expressionist art in a code medium? My experience of creating these images is, it turns out, tied up in the experience of manipulating the image. At times the strokes themselves have been an emotional outlet.
Maybe a hybrid approach is possible: static PNGs for the raw imagery, and JavaScript for the animation between them. This wouldn’t be space efficient, since it would likely require storing each frame in its entirely, rather than just the visual difference in each from (which GIMP can created for you automatically in an optimization step).
I’d be interested to hear about anybody else’s thoughts or experiences on this.
Oh, and here is the still PNG of the image above, to give you a sense of how much it degraded when converted to GIF.








